Categories
Lost Dunes

Lost-Dunes

Treasure improved/Leveling/Tip animation fixed

Treasure improved, now it can take quest items to be opened, and takes certain levels to be opened. Leveling up added! Tip animation fixed so now if it is playing when a new tip is gonna be played, it cancels original

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Lost Dunes

Lost-Dunes

Treasure/Gold SoundEfft/Tutorial

Treasure prefabs added, can easily add tresure and set what is in it, it also remembers if it has been opened in an old save. Gold sound effect added. Tutorial is 85% completed

Categories
Lost Dunes

Lost-Dunes

New Dialogue System, Models, Devlog

New DIalogue System implemented, Tutorial almost finished, Nour’s Market close to being done new devlog

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Lost Dunes

Devlog #2

AI! Pig AI added for farms and this can be easily modified for other animals and enemies! More pictures taken (look below). The dialogue system I’m using SUCKS. It has sooo many bugs, for example, I spent 1 hour created dialogue for characters and when I play tested, it deleted all the dialogue! Thinking of buying Dialogue System from the Unity store made by Pixel Crushers

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Lost Dunes

Lost-Dunes

Pigs!

Pigs modeled, rigged, animated, and NavMesh

Categories
Lost Dunes

Lost-Dunes

Water/Hunger/Na

Water and Hunger added. Na hydration quest added. Tip animation increased to 4.5 second length

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Lost Dunes

Lost-Dunes

Blacksmith/Market/Major Script Rewrites

Blacksmith added and now sells weapons for main quest/tutorial. Bone club & iron plated club icon and 3d model created. Nour’s Market updated, Scripts re-written to save processing power

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Lost Dunes

Lost-Dunes

Inventory Organization

Inventory Organization

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Lost Dunes

Lost-Dunes

Health Bar, Quest Items, ReloadUI added

Health & Health bar added to UI and UserData. Quest Items UI added. ReloadUI script created and tested, reloads UI (Quests, Quest Items, Weapons) when player loads save files. Saves aren’t added yet, this is for when it is added.

Categories
Lost Dunes

Devlog #1

7 Days in, this is how far I’ve gotten. Tutorial zone finished. Weapon inventory, dialogue, choices, time, and gold. Here are some pictures: