Categories
Shadow Island

Game Canceled Until Further Notice

Most of the game files were corrupted and the game started to become a hassle. The game is canceled until further notice.

Categories
Shadow Island

Devlog #3

Estimated Release Date: March 14st

COMPLETED SINCE THE LAST DEVLOG:

  • Laboratory 3D Model
  • Laboratory lights (Had to implement into Unity because Blender uses different light mechanics)

To Do:

  • Sub
  • Path Lanterns (Might not do)
  • Starting Animation
  • Ending Animation
  • Fog
  • Death Screen
  • Other Types of Currency
  • Save/Load System
  • Secret Passage (Shhhhh…)
  • Excavator 3D Model
  • Cave Door (Thx KindredDev)
  • Cave in general (Thx KindredDev)
  • Lab Implementation
  • And other mechanics.
Categories
Shadow Island

Devlog #2

Estimated Release Date: March 1st

Laboratory 3D Model: 55% Done

COMPLETED SINCE THE LAST DEVLOG:

  • Shadow Isolation Lab
  • Shadow Isolation Lab Door

To Do:

  • Make Laboratory 3D Model
  • Source of Shadows Secret
  • Sub
  • Skeletons
  • Path Lanterns (Might not do)
  • Starting Animation
  • Ending Animation
  • Fog
  • Death Screen
  • Other Types of Currency
  • Save/Load System
  • Lab Storage Room
  • Lab Bedrooms
  • Lab Kitchen
  • Commons
  • Secret Passage (Shhhhh…)
  • Excavator 3D Model
  • Exhaust
  • Storage Room Debris and Door Rubble
  • Cave Door (Thx KindredDev)
  • Cave in general (Thx KindredDev)
  • And other mechanics.

It was realized that the only currency shouldn’t be wood so I am implemented the excavator to dig metal from the mountain. You will slowly make metal without the excavator (Very Slowly) just like the wood currency before getting the lumbermill. You will also be able to upgrade the excavator.

ALL IMAGES BELOW RENDERED IN BLENDER

Storage Room (Unfinished)
Storage Room Door (Unfinished)
Storage Door Blocked (Unfinished)
Shadow Isolation Lab (Finished, Minor Upgrades Available)
Shadow Isolation Lab (Finished, Minor Upgrades Available)
Shadow Isolation Lab Door (Finished)
Bedrooms, Kitchen, & Commons Door (Unfinished)

Categories
Shadow Island

Devlog #1

Laboratory 3D Model: 40% Done

ALL IMAGES BELOW RENDERED IN BLENDER

Lab Entrance when it was at 10% Completion
One of the labs when at 40% Completion
Unfinished Lab Table
Unfinished Lab Table Items
Unfinished Lab Table Items
Lab Coat Falling Simulation

COMPLETED SINCE THE LAST DEVLOG:

  • Nothing.

To Do:

  • Make Laboratory 3D Model
  • Source of Shadows Secret
  • Sub
  • Skeletons
  • Path Lanterns (Might not do)
  • Starting Animation
  • Ending Animation
  • Fog
  • Death Screen
  • Other Types of Currency
  • And other mechanics.

Categories
Shadow Island

Devlog #0

Project Started on 1/20/2020

Story:

You must find your friend who never contacted home after going to Shadow Island to find his missing brother who shipwrecked there weeks ago. Rescuers won’t go there because of the thick fog. He told you he would set up camp in the center of the island. He also said he would be back after two weeks after leaving. You also shipwreck there and start feeling sick after being in the dark, you break out your flashlight and find your friend’s campfire. You find it with unlit and you go light it with a lighter in your pocket, When you light it you pass out on the ground. You must find a way to get off the island and find the source of the dangerous shadow.

Mechanics:

Wood is the currency in this game. You obtain wood by making the lumber mill, which is powered by a waterwheel. You can upgrade your wood production with more wood. To leave the island, you must make the boathouse and then the boat but, you have to find the source of the shadows to leave. When you first turn on the campfire, your safe radius will be just around the lumber mill area. You can see where the safe radius ends by a red line on the perimeter and a red dome if you leave. When you leave the safe radius, you will start to lose health. When you enter the safe radius, your health will go up. Lanterns on the island’s path will light up as you upgrade your campfire. (Might disable them)

Lumber mill:

The lumber mill has a stack of logs on the left side when facing the front. It also has a working waterwheel and saw that is cutting a log continuously. There is a chair and table with a lantern on top to the right when facing the entrance.

Boathouse

The boathouse has a stone structure with two bays for two boats (you can only make one). It also has a wood roof and lanterns in a hole in the wall.

Cave Entrance:

is a dark cave on the back side of the mountain on the island that can be entered.

Cave:

A dark cave lit up by fire on the walls. (Leads to the lab)

Lab:

Secrets!

Sub:

Secrets!

COMPLETED SINCE PROJECT START:

  • Story Aspect Completed
  • Player Movement Completed
  • Player Flashlight Completed
  • Lumber Mill 3D model Completed
  • Boathouse 3D model Completed
  • Boat 3D model Completed
  • Crashed Boat 3D model Completed
  • Island Ground 3D model Completed
  • Island Trees 3D models Completed
  • Build Lumber Mill, Boathouse, Campfire, Boat identifiers completed.
  • Upgrade Campfire and Lumber Mill identifiers Completed
  • Fire Shield completed
  • Bridge 3D model completed
  • Underwater Effect Completed
  • Health bar completed
  • Post-processing completed
  • Low Poly water completed
  • Leave island script completed
  • Cave Entrance & Cave 3D model completed
  • World Boundaries Completed
  • Bush 3D models completed
  • Health decay completed
  • Wood Count Completed

To Do:

  • Make Laboratory 3D Model
  • Source of Shadows Secret
  • Sub
  • Skeletons
  • Path Lanterns (Might not do)
  • Starting Animation
  • Ending Animation
  • Fog
  • And other mechanics.

Photos:

Image of camp without low poly water, fog, darkness, sky. (Taken in Blender)
The underwater effect using fog effects. (Taken in Unity)
The cave. The door can have some work done on it. (Taken in Blender)
Blender Cinematic of the cave. The door needs to be worked on still.